I was hired as an additional concept artist for this project. This is just a segment of what I did as a level concept artist.
While working on Scorn my job was also to do forward design. That meant simple level layouts we could walk through so the rest of the team could see what was within the timescopes. At this point I more or less layed out the whole second part of the game after the Crater Pit; beginning with the upper part of the piston, suspension railway and ending with the Citadel itself. Some designs were my own and some were directed by the studio head.
We received some slack on KS about how we weren't doing enough or doing anything at all other than ripping gullible gamers. There is no one who wants to create a larger world more than people who imagine it, but imagining it and the practicalities of what is realistically doable are two different things. I hope that bringing these to the fans would bring you closer to seeing what avenues we were exploring.