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Scorn - Level design

I was hired as an additional concept artist for this project. This is just a segment of what I did as a level concept artist.

While working on Scorn my job was also to do forward design. That meant simple level layouts we could walk through so the rest of the team could see what was within the timescopes. At this point I more or less layed out the whole second part of the game after the Crater Pit; beginning with the upper part of the piston, suspension railway and ending with the Citadel itself. Some designs were my own and some were directed by the studio head.

We received some slack on KS about how we weren't doing enough or doing anything at all other than ripping gullible gamers. There is no one who wants to create a larger world more than people who imagine it, but imagining it and the practicalities of what is realistically doable are two different things. I hope that bringing these to the fans would bring you closer to seeing what avenues we were exploring.

We had some elevators playing a more major role across one of the levels so one of the ideas was to show where they all go.

We had some elevators playing a more major role across one of the levels so one of the ideas was to show where they all go.

The Citadel - Upper City

The Citadel - Upper City

The Citadel - Upper City

The Citadel - Upper City

The Citadel - Lower city

The Citadel - Lower city

The Citadel - Lower city

The Citadel - Lower city

The Citadel - Lower city

The Citadel - Lower city

We had some elevators playing a more major role across one of the levels so one of the ideas was to show a sort of train/metro station where they all connect to various parts of the game

We had some elevators playing a more major role across one of the levels so one of the ideas was to show a sort of train/metro station where they all connect to various parts of the game

Suspension railway idea after the player exits the giant piston. The Citadel can be seen far out in the fog.

Suspension railway idea after the player exits the giant piston. The Citadel can be seen far out in the fog.

Just a vista piece

Just a vista piece

The Citadel - Upper city, the crypt or whatever it was called.

The Citadel - Upper city, the crypt or whatever it was called.

My idea of The Vortex; mostrously big, slowly spinning and slowly destroying/ deconstructing everything around it while, at the same time, keeping it afloat in some state of suspended time and gravity

My idea of The Vortex; mostrously big, slowly spinning and slowly destroying/ deconstructing everything around it while, at the same time, keeping it afloat in some state of suspended time and gravity

The Citadel - Upper city, the crypt or whatever it was called.

The Citadel - Upper city, the crypt or whatever it was called.

The Citadel

The Citadel