At this time the team was having this vague idea about having a piece of machinery that moves an elevator platform seen on the level below it. By this iteration of the game, it was obvious they mastered robotics and precision mechanics. However, what type, be it organic/ semi organic or completely mechanical was unknown as there were no open/ broken machinery pieces showing us what it is that makes them move. It was basically a blue sky type of work where I tried combining hard organic outer shell, some possibly intertwined machinery that would be animated as well going a bit retro by having the elevator machine use weights that would work in a similar fashion to a grandfather clock. Eventually, because of time constraints, we completely gave up on the idea of an elaborate machinery.