Illustrator, concept artist available for work
AAA, AA, MMORPG, 4xS, RTS, mobile, slot experience.
Unannounced - Marketing Art
Unannounced - Design development for vehicles, weapons, biosphere, etc. on a couple of 3A projects.
Unannounced - Weapons
I worked as a concept artist for a few years, then did some level layout designs in Unreal for a year, then went on for a year or so to help the texturing team. Did some previz animations as well for trailers. Happy to say I dipped my toes into game design too, so one of the mayor bosses gameplay designs is my doing.
I was hired to help with an ongoing project and take it to another level. Working with the core team of 10 people my responsibilities as PM and CD are as follows.
Project Management responsibilities include but are not limited to:
- Weekly and daily planning of everyone's duties (art and development).
- Gathering, updating and sorting out documentation for and from the client.
- Making sure each member of my team is in good spirits and is not getting burnt out while trying to maintain their full work potential.
- Constant communication with the client regarding any points that need to be addressed further; visuals (2D, 3D and animation), development side, further document analysis and so forth.
- Finding and testing potential job candidates.
Creative Directing duties include
- Visual IP development.
- Steering the art department towards same visual goal.
- Quality control for animation, concept dep. and 3D dep.
- Hands on work on any requirements concept artist, level designer and 3D artists don't have time to address. That means working in Unity, Photoshop and 3D max if needed.
- Improving the preexisting design solutions.
Worked as a freelance cover and game art illustrator, concept artist, animation supervisor.
Creating pre-production and production art. Concept art, illustrations and paintover for 3D assets for interactive media and animations.
Primary tasks:
- Concept art
- characters, environments, creatures, mood & color sketches, visual IP development,
- 3d paintover (high-end, production phase),
- Digital illustration (high-end, production phase),
Secondary tasks/skillset:
Quick thinker, contributing with ideas and helping overcome problems that might occur in the different stages of the project.
Story (life drama, history, sci-fi) and cover illustrator for one of the oldest editorials in the country.
Concept artist/illustrator
Primary tasks:
- Concept art
- characters, environments, props
Secondary tasks
- Visual IP development for the project I was working on (story, gameplay etc.)
Card Illustrator