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Lazar Kacarevic
Lazar Kacarevic
illustrator/Concept artist looking for work
Belgrade, Serbia

Summary

Illustrator, concept artist available for work
AAA, AA, MMORPG, 4xS, RTS, mobile, slot experience.

Skills

Art DirectionConcept ArtDigital PaintingIllustrationProject ManagementBook Cover Illustration

Software proficiency

Blender
Blender
Modo
Modo
Photoshop
Photoshop
Vue
Vue
Mandebulber 3d
Mandebulber 3d

Experience

  • Concept artist at Sperasoft
    Belgrade, RS
    February 2025 - February 2026

    Unannounced - Marketing Art

    Unannounced - Design development for vehicles, weapons, biosphere, etc. on a couple of 3A projects.

    Unannounced - Weapons

  • concept artist/ texture artist/ level layout designer at Ebb Software ยท
    Belgrade, RS
    June 2018 - November 2022

    I worked as a concept artist for a few years, then did some level layout designs in Unreal for a year, then went on for a year or so to help the texturing team. Did some previz animations as well for trailers. Happy to say I dipped my toes into game design too, so one of the mayor bosses gameplay designs is my doing.

  • Creative director at Software Nation
    Belgrade, Serbia
    June 2014 - August 2015

    I was hired to help with an ongoing project and take it to another level. Working with the core team of 10 people my responsibilities as PM and CD are as follows.

    Project Management responsibilities include but are not limited to:

    - Weekly and daily planning of everyone's duties (art and development).

    - Gathering, updating and sorting out documentation for and from the client.

    - Making sure each member of my team is in good spirits and is not getting burnt out while trying to maintain their full work potential.

    - Constant communication with the client regarding any points that need to be addressed further; visuals (2D, 3D and animation), development side, further document analysis and so forth.

    - Finding and testing potential job candidates.

    Creative Directing duties include

    - Visual IP development.

    - Steering the art department towards same visual goal.

    - Quality control for animation, concept dep. and 3D dep.

    - Hands on work on any requirements concept artist, level designer and 3D artists don't have time to address. That means working in Unity, Photoshop and 3D max if needed.

    - Improving the preexisting design solutions.

  • Freelance illustrator at Sugabricks
    Belgrade, Serbia
    January 2011 - January 2016

    Worked as a freelance cover and game art illustrator, concept artist, animation supervisor.

  • Illustrator / Concept Artist / Matte painter at Frontmen Studio
    Belgrade, Serbia
    August 2011 - December 2012

    Creating pre-production and production art. Concept art, illustrations and paintover for 3D assets for interactive media and animations.

    Primary tasks:

    - Concept art

    - characters, environments, creatures, mood & color sketches, visual IP development,

    - 3d paintover (high-end, production phase),

    - Digital illustration (high-end, production phase),

    Secondary tasks/skillset:

    Quick thinker, contributing with ideas and helping overcome problems that might occur in the different stages of the project.

  • Illustrator at Politika a.d - Politikin Zabavnik
    January 2009 - January 2012

    Story (life drama, history, sci-fi) and cover illustrator for one of the oldest editorials in the country.

  • Concept artist/illustrator on RTS strategy at Gamalogic -
    Belgrade , Serbia
    January 2010 - January 2012

    Concept artist/illustrator

    Primary tasks:

    - Concept art

    - characters, environments, props

    Secondary tasks

    - Visual IP development for the project I was working on (story, gameplay etc.)

  • Card illustrator at Izvori Magije
    Belgrade, Serbia
    January 2008 - January 2009

    Card Illustrator